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This question was closed May 13, 2013 at 03:31 PM by Fattie for the following reason:

The question is answered, right answer was accepted

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Question by nypraise · May 13, 2013 at 03:01 PM · gameobjecttriggermaterialchange

Changing gameObjects material on trigger?

I am playing around in Unity and trying to learn the coding. I am using C#. I am somewhat familiar with it.

I am trying to set up a trigger that will change the material on a cube with this code :

 void OnTriggerExit(Collider Player) {
     
     GameObject.Find ("Cube").rigidbody.useGravity = true;
     GameObject.Find ("Cube").renderer.material = Spark;
 }

The useGravity works fine. But the problem with changing the material to a new material is that the new material is not exist in that context. So how do I solve this? How do I get access to the materials in when programming?

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avatar image ahaykal · May 13, 2013 at 03:20 PM 0
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my first guess is how did u assign/initialize Spark?

avatar image Rabwin · May 13, 2013 at 03:24 PM 0
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You could load it using Resources.Load Otherwise, store Spark as a public $$anonymous$$aterial and set it in the inspector

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Answer by darksider2000 · May 13, 2013 at 03:29 PM

You need to initialize the Spark material in your code to access it.

Try adding this to your code:

 public Material spark;

Then just drag your material into the script.

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avatar image nypraise · May 13, 2013 at 04:28 PM 0
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Ahh! Thank you. It was THAT easy?!? :P

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