Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
4
Question by $$anonymous$$ · Jan 24, 2015 at 07:14 PM · c#animationanimatorname

Get Animation from Animator

I have been at this for hours. I have read roughly a dozen questions (and answers) across several sites. I cannot figure this out!

I have my Animator, but I cannot get any of this Animator's animations. Ideally, I want to be able to get the Animation by its name, not by which is actively playing. I am trying to find something like this:

 Animation myAnimation = myAnimator["Name of Animation"];

Pretty much all the info I have come across assumes people already have the Animation, so I must be missing something obvious.

If I use animation["Name of My Animation"];, then it gives me some error saying that Animation is not attached :-/

How can I get a specific Animation from the Animator?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
8

Answer by synchro_suban · Feb 24, 2018 at 12:44 PM

Something very simple that works for me

 float timeOfAnimation = GetComponent<Animator>().runtimeAnimatorController.animationClips[0].length;









Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image spilat12 · Nov 20, 2019 at 11:56 PM 1
Share

Ah, clean, simple and easy to understand!.. Great job, thanks!

avatar image itierney · Oct 07, 2020 at 03:06 PM 0
Share

This doesnt get an Animation, it gets an AnimationClip. They are different classes.

avatar image RafaeZ itierney · Feb 03, 2021 at 03:39 PM 0
Share

that is true, found any way to get the Animation?

avatar image
0

Answer by carrollh · Jan 24, 2015 at 08:15 PM

http://answers.unity3d.com/questions/418854/getting-a-list-of-mecanim-states-in-animator.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Efficient way to instantiate a sprite that plays an animation then destroys itself? (3d space) 1 Answer

UI Text Alpha not fading out in animation 0 Answers

How to make a transition animation, intermediate animation between two main states 0 Answers

issue using OverlapCircle and AnyState in Unity Animator,issue using OverlapCirlce and AnyState in Unity Animator 0 Answers

How to Rotate Cube When jump? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges