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Question by NeatWolf · Jan 18, 2017 at 09:58 PM · script.objectcomponentnamerenaming

How do I show a custom dynamic string instead of the script name of a MonoBehaviour component in the Inspector?

Hi everyone,

I'd like to replace the Labels with the script names with custom strings taken from a field inside a script MonoBehaviour.

I have a situation where several components from similar classes could be present on the same gameobject and this is rather confusing when inspecting them when inside a list of MonoBehaviours, and when collapsing the scripts.

In short, in this image: asd

I'd like to show the contents of the Name field instead of the very first line "Action Show Overlay (Script)"

I've seen people using or naming attributes I wasn't aware of, such as [Display(FormatMethod = "FormatBehaviour")], (https://github.com/vexe/VFW/issues/27) for which I can't find any documentation for, so I was wondering if some hidden or obscure way to rename not just the first script component but each one in the image would be possible.

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avatar image quibit · Jan 14, 2021 at 01:23 PM 0
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I'm looking to do the same thing, does anyone know if as of Unity 2020.2.1, something like this is supported?

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Answer by logicandchaos · Jan 14, 2021 at 01:58 PM

You should make all the actions SOs and then make on script to manage them all. That will tidy everything up.

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