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GoodArcade · Sep 30, 2021 at 07:00 AM ·
inputactionbinding
How can I detect when a binding is pressed in the new input system?
public void Movement(InputAction.CallbackContext context)
{
inputMovement = context.ReadValue<Vector2>();
}
I am simply assigning this Vector2 to a character's movement. But when I press UP and DOWN, for example, it returns a value of 0, as it is combining 1 and -1. This results in the character stopping when I press opposite directions at the same time.
How can I detect when an item from the list circled (image below) is being pressed? Thanks for your time.
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