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Question by nsugar · Aug 27, 2015 at 12:33 PM · spritesheetsprite packersliceprogrammatically

How to make grid-slice external 2D spritesheet programmatically instead of using Unity Sprite Editor

I am new to Unity and just started for 2D Unity game. I have a spritesheet animation like this: alt text I would like to use WWW to load this external spritesheet outside Editor and slice it as Grid type programmatically instead of using Sprite Editor in Unity. I would like to find a way to do it by using C# scripting. Because my game would have more than 5 heroes with 10 animations per hero for next updates in my game.

Is my question involved in customize Sprite Packer or something? Please help.

csyry.jpg (150.7 kB)
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Answer by freakrho · Nov 13, 2015 at 09:53 PM

I needed to do something similar and I found what I needed here: http://forum.unity3d.com/threads/copy-spritesheet-slices-and-pivots-solved.301340/

You need to create a TextureImporter

 TextureImporter ti = AssetImporter.GetAtPath(path) as TextureImporter;

Then you create the metadata

 List<SpriteMetaData> newData = new List<SpriteMetaData>();
 for (int i = 0; i < length; i++)
 {
     SpriteMetaData data = new SpriteMetaData();
     data.rect = new Rect(x, y, w, h);
     newData.Add(data);
 }

And you apply it to the texture

 ti.spritesheet = newData.ToArray();
 AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
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