- Home /
Creating an input manager that supports axis
Hello everyone,
I'm trying to create an input manager that will let the user change his controls.
So far I've managed to create a manager to let the user change any Key type control (like 'E', 'Space' etc)
And all I'm really doing is warping Unity's Input.
That's working perfectly.
But I have no idea how to go about changing controls for the axis...
Should I somehow sample the native input? (target is windows/mac and later possibly xbox/playstation)
If you can direct me to the right place or provide some code snippets that will be very helpful.
Thanks!
Your answer
Follow this Question
Related Questions
Get list of Axes? 4 Answers
The value of Input.GetAxis("Horizontal") gets stuck when Xbox controller is disconnected... 0 Answers
Button Axis with New Input System 0 Answers
Axis 9 and 10 not working in windows 10 0 Answers
Weird Input Manager behaviour 1 Answer