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Question by cangir · Mar 24 at 01:10 PM · collisionrigidbodycollidermeshcollidermesh collider

Anyway to make my object not fall through the floor without convex?

"Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5." I understood this, but if I check "convex" then the collider is simplified and different than my mesh collider. Is there anyway to fix this and make my object have physics (no kinematic) without changing the collisions?

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avatar image andrew-lukasik · Mar 24 at 01:35 PM 0
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Your Rigidbody must be Convex MeshCollider or not mesh-based at all i.e.: SphereCollider, CapsuleCollider, BoxCollider.


This change was introduced because collisions between two non-convex meshes are known for being computationally expensive so were causing performance issues for all the newcomers not yet familiar with this subject.


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