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Question by GMRM · Feb 17 at 04:35 AM · scriptableobjectmesh collidermeshfilter

How to access mesh from Scriptable Object directly?

I have scriptable object class as flows:


 public class ItemObjectt : ScriptableObject 
     public GameObject prefab; // let's say linked prefab is Flower

I'm trying to access mesh from this "Flower" from another script and assign in editor. I can create public mesh and it will work(... = item.mesh). But wondering if I can simplify this somehow

I would assume it will look something like this:


...

     public ItemObjectt item;
             GetComponentInChildren<MeshFilter>().mesh = item.GetComponent(typeof(MeshFilter));

and

 GetComponent<MeshCollider>().sharedMesh = item.GetComponent(typeof(MeshFilter));


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Answer by GMRM · Feb 17 at 10:28 PM

I think I figured out this one. Works as I wanted. Not sure if it is the best way to code these things for the Editor =)

 public ItemObjectt item; 
 
      
     var prefabmesh = item.prefab.GetComponent<MeshFilter>().sharedMesh;
     var prefabrend = item.prefab.GetComponent<Renderer>().sharedMaterial;

     GetComponentInChildren <Renderer>().sharedMaterial = prefabrend;
     EditorUtility.SetDirty(GetComponentInChildren<Renderer>());
     GetComponentInChildren<MeshFilter>().mesh = prefabmesh;
     EditorUtility.SetDirty(GetComponentInChildren<MeshFilter>());

     GetComponent<MeshCollider>().sharedMesh = prefabmesh;
     EditorUtility.SetDirty(GetComponent<MeshCollider>());
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