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Jellogramming · Jul 22, 2021 at 10:33 PM ·
collision3dmesh collider
Unity 3D mesh collider collision detection
I am trying to create a spike for my 3d survival game, but when I try to detect if the player is colliding with the spike, it only works at certain spots on the spike. The player has a capsule collider and rigidbody (not kinematic), and the spike has a mesh collider. Is there a way to detect when the player is touching the spike while the spike has a mesh collider? Edit: I know I could use primative colliders to make a spike kind of shape, but I don't think I can make a cone shape with primative colliders.
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