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NavMeshObstacle interacting with player even when carve only stationary is checked
I am currently attempting to make a type of RTS game. i have finished writing all the scripts i need for building placement this includes valid and invalid locations, changing of the material for each option and a fixed material for when the building is placed
I added a navMeshObstacle to my prefab to allow the player to actively walk around new buildings that are placed but whenever the mouse that is holding a potential building to be placed passes over the player the player is moved with the object
any help would be appreciated
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