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Question by Tonnes123 · Apr 07, 2018 at 11:20 PM · camerarotationplayer

I want to make my players Y rotation rotate with my Cameras X rotation(Third Pearson Camera). What did I do wrong?

My Camera Script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ThirdPearsonCamera : MonoBehaviour { private const float Y_ANGLE_MIN = 0.0f; private const float Y_ANGLE_MAX = 50.0f;

 public Transform lookAt;
 public Transform camTransform;
 public float distance = 12.0f;
 public float currentX = 0.0f;
 public float currentY = 13.0f;

 private float sensitivityX = 4.0f;
 private float sensitivityY = 1.0f;

 private void Start()
 {
     camTransform = transform;
 }

 private void Update()
 {
     currentX += Input.GetAxis("Mouse X");
     currentY += Input.GetAxis("Mouse Y");

     currentY = Mathf.Clamp(currentY, Y_ANGLE_MIN, Y_ANGLE_MAX);
 }

 private void LateUpdate()
 {
     Vector3 dir = new Vector3(0, 0, -distance);
     Quaternion rotation = Quaternion.Euler(currentY, currentX, 0);
     camTransform.position = lookAt.position + rotation * dir;
     camTransform.LookAt(lookAt.position);
 }

}

My Moving Script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMove : MonoBehaviour { public float moveSpeed;

 // Use this for initialization
 void Start () 
 {
     moveSpeed = 10f;
 }

 // Update is called once per frame
 void Update () 
 {
     transform.Translate (moveSpeed*Input.GetAxis ("Horizontal") * Time.deltaTime, 0f, moveSpeed*Input.GetAxis ("Vertical") * Time.deltaTime);
     transform.FindChild ("Main Camera").transform.localRotation = Quaternion.Euler(0,Camera.main.transform.localRotation.x,0);
 }

}

If you know anything I can do to make it work please let me know :)

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