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Large File Transfers
So I'm working on a project where I need to send large files(1-100 mb) to other users over a network with a reasonable speed (a few seconds). I've been working with the LLAPI but haven't been able to get anywhere close enough to the necessary efficiency. I'm wondering if there is a better approach using native Unity tools that I might not be aware of or external tools. Thanks in advance.
Answer by FortisVenaliter · Aug 24, 2017 at 06:22 PM
I would recommend just a third party FTP library. You'll need to figure out how to manage the client-server infrastructure, but that protocol was designed for this, and there are a bunch of open source solutions available online.
Okay, to add some context, the platform I'm targeting is the Hololens. Specifically i need to share the room-mapping data between the two devices. I'm not super familiar with networking in general, but would there be issues with using those libraries on non PC platforms? Could you point me towards a particular example of a library you might recommend?
Oh boy... I'm not aware of any that are multi-platform... You'll probably want to look for one that's designed for $$anonymous$$ono rather than .NET. That should help with the cross-platform bit.
Either that, or look for an FTP implementation and only bring in the bits you need. It's a pretty simple protocol if you're familiar with socket-level networking.
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