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This question was closed Jun 16, 2019 at 11:24 PM by NIKIF0R for the following reason:

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Question by NIKIF0R · Jun 16, 2016 at 06:54 PM · animationfpsshooteronrail

On-Rails Shooter with UFPS ???

Hello guys! I need help :(

I want to make a game On-Rails Shooter, but can not find any tutorial :(

The only tutorials I see are Star Fox style, but that's not what I want

What i want is more like... Blue Estate The Game and Rambo The Video Game

so.. I recently bought 2 assets (from asset store) that are...

Camera Path Animator (https://www.assetstore.unity3d.com/en/#!/content/617)

and

UFPS (https://www.assetstore.unity3d.com/en/#!/content/2943)

There any way to unite them and make it work?

Any help will be well appreciated! :')

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Answer by phxvyper · Jun 16, 2016 at 09:09 PM

Parent your vp_FPController object to an Empty GameObject. Then in Camera Path Animator, set the object to animate to that empty GameObject you've setup as parent of your vp_FPController object.

EDIT:

Firstly, in your video, you create two vp_FPControllers (the prefab you chose has an FPController attached to it). Only use the prefab, there is no reason to have the prefab instantiated and an empty game object with the FPController.

The FPController is whats creating that buggy up-down movement because of the motor variables. It wants to be on the ground SO BADLY but it cant be on the ground because your camera path is forcing it to be above ground. Play around with all of the variables on the UFPS prefab until you're comfortable with everything on the player controller.

You should really take a look at the UFPS Manual too, try to make an FPS Controller from scratch without the prefab.

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