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Question by unity_fvhh_5Wt305Dsw · May 01, 2019 at 06:49 PM · booleanselse

My object does not respond to else.

Hey guys. I am making a 3d platforming game. You move forward all the time and I wanting to make it so that if you collide with an object with the tag ground, you can jump. This is not working and I can jump all the time. I feel like I made a banal mistake, just keep in mind I am a beginner. Thanks.

 enter using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class movement : MonoBehaviour
 {
     public Rigidbody player;
     public bool OnGround;
 
 
     void Start()
     {
     
     }
 
      void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.CompareTag("Obstacle"))
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().name);
         }
 
         if (collision.gameObject.tag == "Ground")
         {
             OnGround = true;
 
 
 
         }
 
         else
         {
             OnGround = false;
 
         }
 
     }
 
     void Update()
     {
 
 
         if (player.position.y < -1f)
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 
         }
 
         {
             player.AddForce(0, 0, 30);
         }
 
         
             if (Input.GetKey("a"))
             {
                 player.AddForce(-30, 0, 0);
             }
 
         if (Input.GetKey("d"))
         {
             player.AddForce(30, 0, 0);
         }
 
         if (OnGround)
         {
 
             if (Input.GetKeyDown("w"))
             {
                 player.AddForce(0, 900, -10);
             }
 
         }
 
 
     }
 }
 
 

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avatar image KevRev · May 01, 2019 at 08:12 PM 0
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The only time you are potentially changing grounded to false is when you collide with an object. You may want to add a grounded=false into the code that you perform to jump so that it only becomes true the next time you collide with an obstacle.

avatar image KevRev KevRev · May 03, 2019 at 08:18 AM 0
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