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Question by gustavodiniz-b · May 03, 2018 at 01:01 PM · audioelse

having problem with 'else' did i put it in the wrong place?

private void EngineAudio() {

     if (Mathf.Abs(m_MovementInputValue) < 0.1f && Mathf.Abs(m_TurnInputValue) < 0.1f);
     {
         if (m_MovementAudio.clip == m_EngineDriving)
         {
             m_MovementAudio.clip = m_EngineIdling;
             m_MovementAudio.pitch = Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
             m_MovementAudio.Play();
         }
     }
     else
     {
         if (m_MovementAudio.clip == m_EngineIdling) 
         {
             m_MovementAudio.clip = m_EngineDriving;
             m_MovementAudio.pitch = Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
             m_MovementAudio.Play();
         }
     }

 }
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Answer by Harinezumi · May 03, 2018 at 01:50 PM

There is a ; after the first if, so it is already closed, which means your else is positioned "illegally". Remove that ;, and the syntax will be fine.

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