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Question by alexanderameye · Jun 04, 2015 at 07:48 PM · uiguitextguitextenable

Simple text GUI

Hey guys, so I'm pretty new to Unity's UI system and I have a question. So I have a bool in a script and when the bool is returned true, I want a simple text to show up in the left under corner of the screen, how can I achieve this with preferably no inspector setup at all, so everything done true scripting. It's just a simple sentence so something like this

 if(bool == true)
 {
 GUI.enabled = true;
 }
 
 else GUI.enabled = false;

what is the most efficient way to achieve this (I don't know how to work with canvasses and stuff and all the new things in unity 5.0)

Thanks!!

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Answer by CaKeMeaT · Jun 04, 2015 at 09:58 PM

If you simple need to display one thing, like FPS or a small watermark I still like the legacy OnGUI() functions

http://docs.unity3d.com/Manual/gui-Basics.html

You can place an IF statement inside of here and wrap it around everything

 void OnGUI () {
 
     if(bool == true)
     {
             // simple, but you could put tons of logic in here too
             GUI.Label(new Rect(20,40,80,20), "Text Here, COOL! "));
      }
 }

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avatar image alexanderameye · Jun 05, 2015 at 06:58 PM 0
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Hey, thanks, I also do like the old way of doing this, you do have a little typo though, after the text 'text here, cool', there should be only one ')' :) But apart from that it works perfectly! Thanks a lot!!

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Answer by kami1339 · May 31, 2019 at 08:05 AM

Ok Enough. The best way to make it manually:


1-Make an object

2-Add component>Rendering>Gui Text

You made .............!

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