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Question by ZenTheDev1 · Jun 29, 2020 at 01:55 PM · guitextrigidbody.addforcebuild and runpreview

Why does the build not work the same as the preview? For example the GUI doesn't show up in the same place as it does in the preview and, the AddForce method doesn't work as well. How do I fix this?

The question explains my problem pretty well, when I build my game the player moves very slowly as I am using rigidbody.AddForce for player movement, but in the preview it moves extremely fast. Not only this but my health GUI doesn't show up in the same place as it is suppose to in the build as it does in the preview, eg. I have the health GUI at the top left, it either shows up in almost the middle of the screen or it doesn't show up at all. On top of this there is a separate problem I didn't include in the question because it isn't as serious but if you can help with it that would be nice of you, for some reason sometimes Unity will give me error messages like "TLC Allocator_temp_thread overload blah blah" and stuff talking about allocated bytes but then not give me the line in my code that's causing it, this happens even though the game isn't even running and it normally happens after I build the game. I have notices restarting Unity stops this for a while but it is still very annoying when it occurs.

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