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Question by Nienipanini · Apr 14, 2020 at 11:11 AM · objectbuttonsguitextchildrenfor-loop

Create a series of buttons out of the names of a object childs names.

Hi all,

I hope the way I am describing this makes sense . I have a project with a 3d Model in it. This model is imported from 3dsmax and has a lot of child objects, with unique names. What I would like to do is to create a script that reads out all of these child object names, and create a series of buttons for each name. The object names should appear on text on these button. Now the last part of this I have no idea how to start with this code.

I have a piece of script which gets the names from the 3d model object. And I know how to write them to the debug log with . I tried writing the contents to a guitext also but only the very last name appears. Can somebody help me out?

 void Start()
 {
     WithForeachLoop();
     WithForLoop();
 }

 void WithForeachLoop()
 {
     foreach (Transform child in transform)
     print("Foreach loop: " + child);
     //textfield = ("\n" + Transform child in transform);

 }

 void WithForLoop()
 {
     int children = transform.childCount;
     for (int i = 0; i < children; ++i)
     //Debug.Log("For loop: " + transform.GetChild(i));




     my_text.text = (textfield);
 }
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