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Question by Eagle-Bound · Feb 04, 2017 at 06:47 PM · c#textinputfieldcheck

Check if input field is something based on if a text is something

First of all, I want to apologize for the horribly named title. Basically, what I want to do is look at a text, for example it could say あ, and I want to have the player input something and the computer checks if it is right. Here's what I changed it to.

  if (randomizedText.text == hir [0]) {
                 if (rom [0].Equals (hirToRomDictionary [hir [0]])) {
                     NextText ();
                     array.RemoveAt (temp);
                     attempts = 0;
                 } else {
                     attempts++;
                     if (attempts == 2) {
                         Debug.Log ("three times");
                         attempts = 0;
                     }
                 }
             }

and

 public void NextText(){
         temp = UnityEngine.Random.Range (0, array.Count);
         randomizedText.text = array [temp];
 }


I have a bunch other but this is just one example. However, when the player gets it wrong, it still says it's right. Why?

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avatar image Bonfire-Boy · Feb 04, 2017 at 10:07 PM 0
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 hiraganaToRomajiImputFeild.text = "";
 if (hiraganaToRomajiImputFeild.text.ToLower ().Equals ("a"))

How can that Equals test possibly succeed? You've set the value to an empty string on the preceding line.

avatar image Eagle-Bound Bonfire-Boy · Feb 05, 2017 at 02:35 AM 0
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I honestly don't know why I didn't see that. However, sometimes, not always, it console logs incorrect when it is correct. Do you know why?

avatar image Bonfire-Boy Eagle-Bound · Feb 05, 2017 at 12:16 PM 0
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No but first off I'd try logging the value of hiraganaToRomajiImputFeild.text.ToLower () before doing the comparison (a in this situation I'd log it with something on either side so I could see if there were extra white space characters).

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Answer by Lahzar · Feb 05, 2017 at 01:14 AM

So you are basically displaying one language, and if the player translates it correctly it will move on?

If this is the case, use a dictionary.

         string display = "hallo";
         string input = "hello";
 
         Dictionary<string, string> basicDictionary = new Dictionary<string, string>() {
             {"hallo", "hello" },
             {"skjer", "sup" }
         };
 
 //In a function:
 
         if(input.Equals(basicDictionary[display])) {
             //Correct
         } else {
             //Wrong
         }
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avatar image Eagle-Bound · Feb 05, 2017 at 02:25 AM 0
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Thank you for your answer. I wasn't able to fix it, so I'll try this out.

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