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Question by robertahawkinsii · May 31 at 03:03 AM · gameplaymechanics

Best way to make dynamic surface interactions

I want to make a game were elements have an effect on the floor like if oil is on the ground walking on it will make you start slipping around while near it fire hits the oil it will catch on fire, same goes for if you freeze the surface of water the place were you hit will be solid to walk on. I have been looking but search results are not helpful is there a proper name for this and if so what's the best direction I can look at to research this system I want to make. closest idea I have is making moves that have that property spawn a game object that fits but that wouldn't work for freeing water surface, help would be much appreciated.

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