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Question by arecee924 · Feb 19 at 03:43 AM · camerarenderingcamerasgameplay

Different camera aspect ratios/resolutions?

Hello! I'm working on a project where the idea is you're playing on a fictional DS-esque system. While the main camera shows the ds and the background room, and should be 16:9. The DS uses a 4:3 aspect ratio and a resolution of about 256 x 192 pixels. My question is, how can I make the DS cameras render with those settings while keeping the main camera as usual? Thanks in advance!

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Answer by Eno-Khaon · Feb 19 at 08:33 PM

If you intend to use RenderTextures for the screen(s), then you barely have to do a thing, since those textures can be set to whatever resolution (and, by extension, aspect ratio) you want.

Untested

 RenderTexture topScreenRT;
 Camera topScreenCam;
 RenderTexture bottomScreenRT;
 Camera bottomScreenCam;

 void Start()
 {
     topScreenRT = new RenderTexture(256, 192, 16, RenderTextureFormat.ARGB32);
     topScreenRT.Create();
     topScreenCam.targetTexture = topScreenRT;
     bottomScreenRT = new RenderTexture(256, 192, 16, RenderTextureFormat.ARGB32);
     bottomScreenRT.Create();
     bottomScreenCam.targetTexture =bottomScreenRT;
 }

This isn't exactly a comprehensive solution, but ought to be a viable starting point in approaching this. Essentially, you can define anything you want to be rendered on those additional cameras, while the RenderTextures will enforce their defined (local) render resolutions.

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