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Question by SSStreetFighter · Dec 19, 2020 at 09:17 AM · buttongameplayseparatefrom

IsPointerOverGameObject doing the opposite of what I want

I am trying to prevent a the soldier in my RTS from moving towards the UI buttons when I click them. I used IsPointerOverGameObject and now my soldier won't move when I tap the screen and he only moves when I press the buttons. The exact opposite of what I want.

I tried putting a ! before IsPointerOverGameObject and the soldier did move when I tap the screen but he also moves when I press the button. I thought the not operand inverts things but it is not the opposite of what it was doing before.

here is my code: public class Movement : MonoBehaviour { NavMeshAgent agent;

 private void Start()
 {
     agent = GetComponent<NavMeshAgent>();
 }

 void Update()
 {
     if (Input.touchCount > 0)
     {
         RaycastHit hit;
         Touch touch = Input.GetTouch(0);
         Vector3 touchPosition = touch.position;
         Ray ray = Camera.main.ScreenPointToRay(touchPosition);
         if (EventSystem.current.IsPointerOverGameObject(touch.fingerId))
         {
             if (Physics.Raycast(ray, out hit, Mathf.Infinity))
             {
                 agent.SetDestination(hit.point);
             }
         }
     }
 }

}

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