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Question by SamohtVII · Apr 07, 2018 at 05:15 AM · positiontext

Position Text at gameObject position

I am having trouble moving my text anywhere except the default start position. I think it may be because I am not changing game position to GUI world position but I don't know how to change it correctly (I am very new to this).

It is a 2d game.

Here is my code

 void OnTriggerEnter2D(Collider2D other) {
     Text tempTextBox = Instantiate(addScoreText, other.transform.position, Quaternion.identity) as Text;
      tempTextBox.transform.SetParent(renderCanvas.transform, false);
      tempTextBox.text = updateScore.ToString();
 }

addScoreText is a text prefab.

So the text shows but not at the right position.

Any ideas as to how to make this work?

Thanks

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Answer by SamohtVII · Apr 08, 2018 at 07:55 AM

For reference to anyone else, this is how I did it...

 public Camera Cam;    
 RectTransform CanvasRect;
 public Canvas canvas;

 Vector3 screenPos = cam.WorldToScreenPoint(other.transform.position);
 Text tempTextBox = Instantiate(addScoreText, other.transform.position, Quaternion.identity) as Text;
             
 Vector3 ViewportPosition=Cam.WorldToViewportPoint(other.transform.position);
 Vector2 WorldObject_ScreenPosition=new Vector2(
         ((ViewportPosition.x*CanvasRect.sizeDelta.x)-5.0f),
         ((ViewportPosition.y*CanvasRect.sizeDelta.y)+16.0f));
             
 tempTextBox.transform.SetParent(renderCanvas.transform, false);
 tempTextBox.rectTransform.position = WorldObject_ScreenPosition;
 tempTextBox.text = "+"+updateScore.ToString();
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Answer by tormentoarmagedoom · Apr 07, 2018 at 08:59 AM

Good day.

I recoomend to instantiateas gameobject only with the parent, and then move it.

 GameObject tempTextBox = Instantiate(addScoreText, other.transform.position) as GameObject;
 
 tempTextBox.transform.localposition = (PositionYouwant refered to its parent)
 
 tempTextBox. text = "What you want to say"


Bye! :D

 Accept the answer if hellped :D

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avatar image SamohtVII · Apr 08, 2018 at 02:03 AM 0
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Hey I am using Unity 4.7 and for the sake of finishing this game I will stick with it for now. This throws some errors that may be associated with the version. Any help for 4.7? Thanks

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