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Question by YTGameDevDave · Mar 09, 2021 at 02:50 AM · framesingleexecution

A better solution than the obvious single-frame hack in update mode or IEnumerator

I'm looking for something better than this:

 bool tick;
 void Update () 
 {
     if (tick) 
     {
         // Insert code here
         tick = false;
     }
 }
 // User input executes this method 
 public void DoOneFrameTick () 
 {
     tick = true;
 }

Or this:

 public IEnumerator OneTickFrame () 
 {
     tick = true;
     yield return null;
     tick = false;
 }

I need something if activated, is only true for 1 single frame, no matter where it's placed. If only a method would exist in which you could put any parameter you want and let it return that value for just one frame.

Like (pseudo):

 bool Attacked;
 void Update () {
     if (Attacked) 
     {
         player.health -= ExecuteOnce(0.15f);
     }
 }

So see here, imagine the enemy's attack to take a little longer than a frame. "Attack" would stay on longer than we want but the "ExecuteOnce" method saves the day. And as soon as "Attack" turns false again the method stops executing. Soon as the method starts executing again, it'll execute one frame again and then returns null again.

Would something magical like this be possible? Or is there something better?

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