Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rowin1 · Dec 30, 2016 at 08:30 AM · textuser interface

How can I make text appear bolder (as shown in these images)?

Currently, I am instantiating a text prefab that looks like this: alt text

If I instantiate multiple of the same prefab, the objects stack and look like this: alt text

How do I get a single prefab to look like the second image? I don't want to instantiate 3-5 prefabs at a time just to make the text as dark as I would like. The alpha values of my text and outline are 255.

text1.png (5.8 kB)
text2.png (5.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LeonHaker · Dec 30, 2016 at 09:37 AM 1
Share

You can get one text and make children of that object the same text file. Then drag them as one prefab.

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by RobAnthem · Dec 30, 2016 at 10:26 AM

You could always add a shadow to the text, it would define it much better, and you can even use a shadow of the same color as the text, to simply expand the text visibility. You can also adjust Line Spacing, so you can make it as bold as you like, up or down.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rowin1 · Dec 30, 2016 at 04:25 PM 0
Share

All three proposed solutions worked well. I sharpened the font itself by doubling font size and decreasing scale to Vector3(.5f, .5f, 1f) and was able to use multiple outlines and shadows to define the text much better. $$anonymous$$uch thanks!

avatar image
1

Answer by fafase · Dec 30, 2016 at 12:21 PM

Text prefab are a thing in Unity. For some reason they show blurry (there must be an explanation).

The easy way to sharpen your text is to scale the object down and increase the font size.

If you are using the UI system, you decrease the canvas size, somewhere down to 0.001 is often ok. Then increase the Dynamic Pixel per Unit in CanvasScaler to 10 or more.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scale UI Text 0 Answers

UI Text Small on screen device. 1 Answer

Is it possible to change Outline at runtime? 1 Answer

I made a text object in a script but Unity doesnt let me place the UI text in the box. 1 Answer

Random lines showing up in Text component 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges