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Question by syarizal24 · Jan 19 at 12:14 AM · scorescore systemdestroygameobject

Score does not increment correctly

I just created a very simple game, where there are about 27 spheres, and the spheres are destroyed when the user clicks it with the mouse. I tried to add a score function, the score will add by 1 each time the sphere is destroyed. But, the problem is the score increment by 26, and then 25 (after 1 got destroyed) and then 24, and so on. How do I fix this? Maybe because I assigned the same ClickAndDestroy script to all 27 spheres?

ClickAndDestroy.cs

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ClickAndDestroy : MonoBehaviour
 {
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit))
             {
                 SphereCollider sc = hit.collider as SphereCollider;
                 if (sc != null)
                 {
                     Destroy(sc.gameObject);
                     ScoreScript.scoreValue += 1;
                 } 
             }
         }
         
     }
 }

ScoreScript.cs

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ScoreScript : MonoBehaviour
 {
     public static int scoreValue = 0;
     Text score;
 
     // Start is called before the first frame update
     void Start()
     {
         score = GetComponent<Text> ();
     }
 
     // Update is called once per frame
     void Update()
     {
         score.text = "Score: " + scoreValue;
     }
 }

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avatar image andrew-lukasik · Jan 18 at 08:44 PM 0
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Q: Maybe because I assigned the same ClickAndDestroy script to all 27 spheres?

A: No. Because your Update code will execute on every instance with the same results.

 public class ClickAndDestroy : MonoBehaviour
 {
     void OnMouseDown ()
     {
         Destroy( gameObject );
         ScoreScript.scoreValue += 1;
     }
 }

is all you need.

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