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Question by Gianca · Aug 18, 2010 at 10:46 AM · updateplayerprefschatplayername

problem with PlayerPrefs.SetString...

Hello Unityrs,

I build a chat line.. and to log in I fill up a textArea saving the value (the username) into a variable, let's call it playerNameInput.

For example: playerNameInput = GUI.TextArea (Rect (horzOffset+30, 80, 300 , 20), playerNameInput);

Just after that statement I call:

PlayerPrefs.SetString("playerName", playerNameInput); //Setting the player's name.

But somehow, when I display the content of "playerName" field in the chat room, I get always the previous one and never the current. So, I wonder when the PlayerPrefs are saved?! and How can I update PlayerPrefs at runtime.

Many thanks. Giancarlo

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Answer by AliAzin · Aug 18, 2010 at 02:10 PM

You should use

PlayerPrefs.GetString("playerName"); 

in order to read those data.

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avatar image Gianca · Aug 18, 2010 at 03:47 PM 0
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I know, I did it but somehow, it seems that the PlayerPrefs get saved as soon as the session finished as every time I connect it back, I always get back the previous PlayerName and not the current one.

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Answer by BloodFox__88 · May 23, 2013 at 09:41 AM

In order to save the preference you must use:

 PlayerPrefs.Save

unity automatically saves upon application quit/ exit, this is why it is always showing the previous sessions names. look here

for more info.

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avatar image StarArcher · Sep 13, 2021 at 01:18 PM 0
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Eight and a half years later, this saved me. I've been trying to debug this for 2 days! Thank you!!!!

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