Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ma_freakyboi_123 · Feb 14, 2021 at 12:15 PM · photonchat

using Photon RPC for chat

Hello, recently i was trying to add a chat to my multiplayer game and i tried many ways to add a chat, its been long time im trying but it didnt work

however unity does not give me any errors so its hard to tell where is the problem here is my code: using Photon.Pun; using Photon.Realtime; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro;

 public class PhotonChatManager : MonoBehaviour, IPunObservable
 {
     public static PhotonChatManager instance;
     public TMP_InputField chatField;
     public CommandsHandler cmdHandler;
 
     public TMP_Text chat;
 
     PhotonView PV;
 
     public string playerName;
     public string lastMessage;
     public Command[] commands = new Command[5]; 
     public List<string> operators = new List<string>();
 
     void Awake() {
         PV = GetComponent<PhotonView>();
         cmdHandler = GetComponent<CommandsHandler>();
         
         if(!PV.IsMine)
             return;
         playerName = PhotonNetwork.NickName;
         instance = this;
         if(PhotonNetwork.IsMasterClient){
             operators.Add(playerName);
         }
     }
     public void checkChatMessage(string message){
         foreach (Command cmd in commands)
         {
             string wholeCmd = "/" + cmd.name;
             if(message.StartsWith(wholeCmd)){
                 accessCommand(cmd, message);
                 return;
             }
         }
         if(message.StartsWith("/"))
             return;
         string formattedMsg = "[!] " + playerName + "<color=#C0C0C0>» </color>" + message;
         if(PhotonNetwork.IsMasterClient){
             formattedMsg = "<color=#FF3333>[Host] </color>" + playerName + "<color=#C0C0C0>» </color> " + message;
             PV.RPC("sendMessage", RpcTarget.All, formattedMsg);
             return;
         }
         formattedMsg = "<color=#FF8D33>[!] </color>" + playerName + "<color=#C0C0C0>» </color>" + message;
         PV.RPC("sendMessage", RpcTarget.All, formattedMsg);
     }
     bool isSent;
     public void accessCommand(Command command, string msg){
         foreach (var op in operators)
         {
             if(op != playerName)
                 return;
             cmdHandler.AccessCommand(command.index, msg);
         }
     }   
     [PunRPC]
     public void sendMessage(string message){
         chat.text += "\n" + message;
     }
     public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
     {
         //IPunObservable implement
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ma_freakyboi_123 · Feb 14, 2021 at 12:19 PM 0
Share

im trying to send the message from here: formatted$$anonymous$$sg = " [!] " + playerName + " » " + message; PV.RPC("send$$anonymous$$essage", RpcTarget.All, formatted$$anonymous$$sg);

         [PunRPC]
         public void send$$anonymous$$essage(string message){
             chat.text += "\n" + message;
         }

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ma_freakyboi_123 · Feb 15, 2021 at 10:52 AM

any wholsome person can answer ? please its the last thing before i finish my project

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

116 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Enter For Chat 1 Answer

Pun In Room Chat Script 1 Answer

Having photon and node JS in Unity 0 Answers

Photon chat Filter 1 Answer

Chat GUI - Change Chat order? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges