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Facebook SDK for Unity/Android: Change Activity (Class) Name without affecting live app?
I'm migrating an existing Android game that's made in Cocos2d-x into Unity. The existing Cocos2d-x game uses the Facebook SDK for logging in. In the Facebook Developer dashboard, under Android, the Class (Activity) Name is set to com.domain.appname.GameActivity.
I'm currently testing the Unity version. The problem is that in order to test the Facebook SDK for Unity, I need to change the Class Name to com.facebook.unity.FBUnityDeepLinkingActivity. The existing Cocos2d-x app is live, so if I change the Class Name, I assume the Facebook SDK will stop working for the live app.
How would I go about changing the Class Name without affecting the live app? Is it possible to have multiple Class Names?
I didn't find a solution for this. What I did was to just implement the Facebook SDK last, after all the other features have been implemented. This way, the down time for the Facebook SDK is $$anonymous$$imal.
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