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Question by Neowb · Jul 03, 2021 at 01:10 PM · androidunity 2dandroid buildgame developmentunity remote

I have this problem when I restart my game in Unity, bunch of gameObject spawns at once

I created this game specifically for android, but when I restart the game or when the player dies, and if I try to restart the game bunch of asteroids spawns from my spawner at once, causing the game to get laggy. Well I created a gameObject that spawns meteors 5 seconds after the previous spawn, the meteor has 4 variants and they each spawns randomly in the spawner, anyone know how to fix this? Here is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class MeteorSpawn : MonoBehaviour
 {
 
     public Transform[] meteors;
     public Transform spawn;
     public int i = 0;
 
     void Start()
     {
         
     }
     void Update()
     {
         if(Time.time> i){
             i += 5;
             int spawnRandom= Random.Range(0, meteors.Length);
             Instantiate(meteors[spawnRandom], spawn.position, Quaternion.identity);
         }
     }
 }

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avatar image logicandchaos · Jul 03, 2021 at 01:47 PM 0
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hard to say just from that.. was wondering if you are creating a new MeteorSpawn without destroying the old one..

avatar image Neowb · Jul 03, 2021 at 02:57 PM 0
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My meteor spawns are fixed, only that I am instantiating random meteor variants from that

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Answer by Neowb · Jul 04, 2021 at 07:41 AM

Found out that the problem was with Time.time for everytime I restart the game, the timer starts the time where it last left off. Fixed it by initializing a public float timer; then changing from Time.time to time += time.deltaTime;.

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