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Question by misaghDroid · Aug 22, 2017 at 08:55 AM · androidunity 5buildpluginpurchase

Failed to re-package resources after adding unity in-app purchase service

I've imported in-app purchase service step by step of this tutorial. but after adding this plugin to my project I am not able to build an android apk. here is the console logs.

 Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for   details.
 D:\ANDROID\AndroidSDK\build-tools\23.0.3\aapt.exe package --auto-add-overlay -v -f -m -J gen -M   AndroidManifest.xml -S "res" -I "D:/ANDROID/AndroidSDK\platforms\android-23\android.jar" -F   bin/resources.ap_ --extra-packages  com.unity.purchasing:com.android.vending.billing:com.unity.purchasing.googleplay -S "E:\Tuts1\Temp\StagingArea\android-libraries\common\res" -S "E:\Tuts1\Temp\StagingArea\android-libraries \GoogleAIDL\res" -S "E:\Tuts1\Temp\StagingArea\android-libraries\GooglePlay\res"

 stderr[
 AndroidManifest.xml:14: error: No resource identifier found for attribute 'enableVrMode' in package     'android'

 ]
 stdout[
 Configurations:
  (default)
  v11

 Files:
   values\values-v11.xml
 Src: (v11) E:\Tuts1\Temp\StagingArea\android-libraries\GooglePlay\res\values-v11\values-v11.xml
   AndroidManifest.xml
 Src: () AndroidManifest.xml

 Resource Dirs:
 Type values
 values\values-v11.xml
   Src: (v11) E:\Tuts1\Temp\StagingArea\android-libraries\GooglePlay\res\values-v11\values-v11.xml
 Including resources from package: D:\ANDROID\AndroidSDK\platforms\android-23\android.jar
 applyFileOverlay for drawable
 trying overlaySet Key=app_banner.png
 trying overlaySet Key=app_icon.png
 applyFileOverlay for layout
 applyFileOverlay for anim
 applyFileOverlay for animator
 applyFileOverlay for interpolator
 applyFileOverlay for transition
 applyFileOverlay for xml
 applyFileOverlay for raw
 applyFileOverlay for color
 applyFileOverlay for menu
 applyFileOverlay for mipmap
 Processing image: res\drawable-xhdpi\app_banner.png
 Processing image: res\drawable\app_icon.png
 (processed image res\drawable\app_icon.png: 94% size of source)
 (processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
 (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
 (new resource id app_icon from drawable\app_icon.png #generated)
 ]
 


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Answer by ap-unity · Aug 22, 2017 at 11:40 PM

Unity IAP requires Android SDK 24 to build. You can find this in the Android Player Settings > Other Settings > Minimum API Level.

More details are available in the forums: https://forum.unity3d.com/threads/cant-use-iap-on-version-5-5.472094/#post-3079524

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