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This question was closed Feb 21 at 09:35 PM by plexHD for the following reason:

Solved problem my self

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Question by plexHD · Feb 21 at 07:53 PM · save data

Playerprefs resetting for no reason

I have a script in which I control my difficulty settings and the difficulty is stored in the player prefs. The switching is working perfectly fine but when I load another scene and then load the scene again, it suddenly resets to 0 again. Can somebody pls help me with that?

Here is the code:

public class Difficulty : MonoBehaviour { public Toggle[] Toggles; bool ToggleAllowed = true;

 void Start()
 {
     for (int i = 0; i < Toggles.Length; i++)
     {
         if (i != PlayerPrefs.GetInt("difficulty"))
         {
             Toggles[i].isOn = false;
         }
         else
         {
             Toggles[i].isOn = true;
         }
     } 
 }

 private void Update()
 {
     Debug.Log("Difficulty: " + PlayerPrefs.GetInt("difficulty"));
 }

 public void difficultySwitched(int difficulty)
 {
     if (ToggleAllowed == true)
     {
         PlayerPrefs.SetInt("difficulty", difficulty);
         ToggleAllowed = false;
         for (int i = 0; i < Toggles.Length; i++)
         {
             if (i != difficulty)
             {
                 Toggles[i].isOn = false;
             }
             else
             {
                 Toggles[i].isOn = true;
             }
         }
         PlayerPrefs.Save();
         Debug.Log(PlayerPrefs.GetInt("difficulty"));
         Invoke("AllowToggle", 0.1f);
     }

 }

 void AllowToggle()
 {
     ToggleAllowed = true;
 }

}

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