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Question by DearUnityPleaseAddSerializableDictionaries · Oct 29, 2021 at 09:02 PM · savesave data

Is there a "magic" function that saves the game state for me, instead of me having to manually serialize and code, for easy save/load.

Currently, I could serialize everything required for my game state e.g. the player inventory, health, and so forth, and restore it.

The level is progressively randomly generated too, so I would randomly generate the level and store this in serialized data (e.g. JSON).

This approach works... but it requires a lot of extra code for this save/load logic, when it could technically be done with a quick "function".

Is there an easy way one-liner function to save the "state" of the game, then when someone loads it, it loads that exact "state" of the game? For example, in another Game Engine I tried several years ago, there was a single function called "Save()" which magically saved the entire game state and "Load()" which loaded it, there was no further implementation needed.

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avatar image rh_galaxy · Oct 31, 2021 at 11:13 PM 0
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I think you have to go the longer way without magic.

avatar image DearUnityPleaseAddSerializableDictionaries rh_galaxy · Nov 01, 2021 at 12:36 AM 0
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Yeah it seems like I have to go the long way after doing some research. It's quite difficult when I want to save the state of all the attacks, bullets, rigidbody velocities, state of explosions. But, it's do-able.

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