- Home /
,Flicking render textures Oculus Quest
Hello, Currently working on a VR project with unity, and when I test the VR in the Unity Editor everything looks great. so you are in a 360 Degree Environment, and there are two "2d videos" playing in the environment.
the sky box is set to a 360 degree video and that plays just fine. it uses a Render Texture created in the unity asset manager.
I also have "2d Screens" in the 3d space that play videos as well. Here's how they initialize Their Own Render Textures.
VideoRenderTexture = new RenderTexture(1920, 1080, 16); VideoRenderTexture.antiAliasing = 0; GetComponentInChildren<VideoPlayer>().targetTexture = VideoRenderTexture; GetComponentInChildren<RawImage>().texture = VideoRenderTexture;
When I play on PC with Quest 2 through oculus link everything is fine.
When I export APK, and launch APK on Quest 2, I get flickering Textures. the 360 environment flickers between the 2d video frames, and the 2d videos begin showing the 360 environment texture.
issues is related to render textures idk why.
Your answer
![](https://koobas.hobune.stream/wayback/20220613045601im_/https://answers.unity.com/themes/thub/images/avi.jpg)