Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ACMadeIt · Apr 20, 2018 at 12:17 AM · objectvariablescriptableobjectchildren

Accessing the Variable of an Inherited Scriptable Object

I have a Scriptable Object class called Ability, which inherients Scriptable Objects:

 public class Ability : ScriptableObject {
     public new string name;
     public string aDesc;
     public int aCoolDown;
     public Sprite aSprite;
 }

And a child of Ability called BasicOffensiveAbility, which inherits Ability:

 public class BasicOffenseAbility : Ability {
     public Sprite pSprite;
     public float pSpeed;
     public bool allEnemiesAffected = false;
 }

Since there could be multiple children of Ability, I check the type, and I want to access a variable within BasicOffenseAbility, i.e. pSpeed:

     public void UseAbility(Ability a){
 
         if(a is BasicOffenseAbility) {
             LaunchProjectile(a.pSpeed);
         }
     }

But I cannot seem to access the variable of pSpeed, but only the base variables of Ability ( name, aDesc, aCoolDown, etc.).

So, is there some way to access the variables of an inherited Scriptable Object?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mako-Infused · Apr 20, 2018 at 01:58 AM 0
Share

Where is the "UseAbility" method located? Since I cannot see the class, I would make a guess to assume that the method is in a class does not inherit from "BasicOffenseAbility" although I cant say for certain. Perhaps add the class definition where "UseAbility" resides?

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Mako-Infused · Apr 20, 2018 at 02:04 AM

You can ignore my comment, since I looked at it more careful and see now that you're passing in the base class "Ability". Although you can use the "is" keyword to determine whether a class inherits from a particular type you still would have to upcast it to the correct type in order to access its variables.

An example of that might look something like the following:

 public void UseAbility(Ability a)
 {
       if(a is BasicOffenseAbility)
       {
              var boa = a as BasicOffenseAbility;
              LaunchProjectile(boa.pSpeed);
       }
 }

Good luck!

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ACMadeIt · Apr 23, 2018 at 03:09 AM 0
Share

Thank you, this is exactly the simple solution I knew existed!

avatar image Mako-Infused ACMadeIt · Apr 23, 2018 at 12:04 PM 0
Share

You're very welcome, glad I could help!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

89 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can i change the scriptable object variable in child script (if it's possible) 0 Answers

Scriptable object keeps referencing the objects? 1 Answer

Changing character colour on code 1 Answer

How to stop a prefab from changing a variable 0 Answers

Where is ScriptableObject.CreateInstance stored? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges