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Question by ImmerAmPushen · Feb 20, 2020 at 04:00 PM · randomgroundspawn points

Placing my GameObject on a Ground with differences in height

Hello,

my Problem is that I downloaded a low poly Asset and the Ground has differences in height (for example at x=34 and z=20, y=2 and at x=50 and z=12, y=5). Now I want to spawn random Objects on the Ground (trees, mushrooms, etc.), but my problem is the difference in height which the Ground has. The pivot of the game objects/Prefabs are at the bottom.

Thanks in advance. :)

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Answer by unity_ek98vnTRplGj8Q · Feb 20, 2020 at 11:30 PM

If you are using Unity's terrain feature, calling Terrain.activeterrain.SampleHeight() will give you the height of the terrain pretty easily. If you are just using a normal mesh, make sure it has a mesh collider and you can Raycast down to get the height of the mesh at any position.

 public LayerMask groundLayer;
 
 
 public float DetectGroundHeight(Vector3 position){
     position.y = 100; //Make sure this value is higher that your tallest bit of ground
     RaycastHit hit = new RaycastHit();
     Ray ray = new Ray(position, Vector3.down);
     if(Physics.Raycast(ray, out hit, 1000, groundLayer)){
         return hit.point;
     }
     //If no hit then you have attempted to measure the height somewhere off the mesh
     return Mathf.NegativeInfinity;
 }
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Answer by tormentoarmagedoom · Feb 20, 2020 at 04:34 PM

Hello. There.

I dont know if there is any other solution. But you can create a "ground detector" object. (An empty object with trigger collider and script).

Then, at the X and Z coords where you want to spawn a tree, start moving the detector down, once it collides with the ground, you know the height.

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