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Question by ch4vy · Jan 16 at 08:43 PM · inspectordisableenumremoveentry

disable or remove enum entry from inspector

 public enum MyEnum {
     MyEntry0,
     MyEntry1,
     MyEntry2,
     MyEntry3,
     MyEntry4
 }
 public MyEnum myEnum;

lets say i want to make sure that MyEntry0 and MyEntry3 are unselectable. whats the best way of doing that, without creating a seperate enum?

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Answer by Hellium · Jan 16 at 10:21 PM

If you want to prevent the option from being selected from every script, you can go with the InspectorNameAttribute attribute.

 public enum MyEnum
 {
     MyEntry0,
     MyEntry1,
 
     // The name should be the "nice looking" name of the previous entry
     // So we can't use `nameof(MyEnum.MyEntry1)`
     [InspectorNameAttribute("My Entry 1")]
     MyEntry2,
     MyEntry3,
     MyEntry4
 }


If you want something a per-script solution, you'll need a custom attribute and property drawer

 using System.Collections.Generic;
 using UnityEngine;

 public class MyEnumFilterAttribute : PropertyAttribute
 {
     public int[] Values { get; private set; }
     public string[] Labels { get; private set; }
 
     public MyEnumFilterAttribute(params MyEnum[] ignoredValues)
     {
         List<int> values = new List<int>((int[]) System.Enum.GetValues(typeof(MyEnum)));
         List<string> labels = new List<string>(System.Enum.GetNames(typeof(MyEnum)));
 
         for (int i = ignoredValues.Length - 1 ; i >= 0 ; i--)
         {
             int index = values.IndexOf((int) ignoredValues[i]);
             values.RemoveAt(index);
             labels.RemoveAt(index);
         }
 
         Values = values.ToArray();
         Labels = labels.ToArray();
     }
 }


In an Editor folder

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEditor;
 
 [CustomPropertyDrawer(typeof(MyEnumFilterAttribute))]
 public class EnumFilterAttributeEditor : PropertyDrawer
 {
     public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
     {
         MyEnumFilterAttribute filterAttribute = ((MyEnumFilterAttribute) attribute);
         property.intValue = EditorGUI.IntPopup(position, label, property.intValue, System.Array.ConvertAll(filterAttribute.Labels, l => new GUIContent(l)), filterAttribute.Values);
     }
 }


 [MyEnumFilter(MyEnum.MyEntry0, MyEnum.MyEntry2)]
 public MyEnum myEnum;
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avatar image ch4vy · Jan 16 at 11:39 PM 0
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i cant seem to get the 1st one to work, but the 2nd one works like a charm. thanks for the help!

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