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Question by ZUrbina · Feb 26, 2021 at 01:28 PM · listremoveontriggerexitremoveat

How do I remove a specific item from a list?,How would I remove a specific item in a list?

I want to be able to remove the specific object that leaves the area, target.remove(target[i]) does not really solve my issue.

private void OnTriggerExit(Collider collision) { int numTargs = target.Count; for (int i = 0; i < numTargs; i++) { RaycastHit InRange; Ray enterRay = new Ray(transform.position, -(transform.position - target[i].transform.position)); Debug.DrawRay(transform.position, -(transform.position - target[i].transform.position)); if (Physics.Raycast(enterRay, out InRange, sightRange)) { if (InRange.collider) { target. } } }

 },I tried using target.remove(target[i]), which sort of works the way I want it to, but it will always remove the first item from the list, I want the object that leaves the area to be removed from the list instead.


private void OnTriggerExit(Collider collision) { int numTargs = target.Count; for (int i = 0; i < numTargs; i++) { RaycastHit InRange; Ray enterRay = new Ray(transform.position, -(transform.position - target[i].transform.position)); Debug.DrawRay(transform.position, -(transform.position - target[i].transform.position)); if (Physics.Raycast(enterRay, out InRange, sightRange)) { if (InRange.collider) { target. }} } }

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Answer by pauldarius98 · Feb 26, 2021 at 02:08 PM

If the targets leaving the area are triggering the OnTriggerExit event then you can do it without further raycasts using Linq with the following code:

 private void OnTriggerExit(Collider collision)
 {
         var targetIndex = target.IndexOf(t => t == collision.gameObject);
         if (targetIndex >= 0)
         {
             targets.RemoveAt(targetIndex);
         }
 }

just make sure that you declare using System.Linq;

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avatar image Bunny83 · Feb 26, 2021 at 03:10 PM 1
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Why do you use a loop when you use a linq expression inside the loop that is not even related to the loop? Also instead of using such a linq expression you could simply use RemoveAll.

 GameObject obj = collision.gameObject;
 target.RemoveAll(t=>t == obj);

This will remove all elements that match the given gameobject instance. So if it's in the list several times, all those instances will be removed.

avatar image pauldarius98 Bunny83 · Feb 26, 2021 at 03:14 PM 0
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Haha, silly me, i copied his code then did the change and forgot to remove the loop. I updated the code. And yes, your version works too and is shorter

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Answer by nursedayuksel · Feb 26, 2021 at 01:30 PM

https://answers.unity.com/questions/589066/removing-from-a-list.html This might be helpful

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