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Question by Reid_Taylor · Aug 30, 2020 at 06:04 AM · inputeventsremove

Help with New Input System: Removing Events via C#

Hello,

So I have a flashlight pickup that when picked up ENABLE() is called and when dropped DISABLE() is called. I have been having trouble finding a way to add function to the PlayerInput Component via C#...

After doing some research I tried this:

 public class Flashlight : MonoBehaviour, IHoldable
 {
     public GameObject spotLight;
     public InputAction action;
 
     private Player player;
     public bool ENABLED = false;
 
     public void ENABLE(Player _player)
     {
         ENABLED = true;
 
         player = _player;
 
         /// THIS WORKS
         action = player.input.input.actions["RightTrigger"];
         action.performed += ctx => ToggleONOFF();
         /// THIS WORKS
     }
 
     public void DISABLE(Player player)
     {
         /// THIS DOESNT WORK
         action = player.input.input.actions["RightTrigger"];
         action.performed -= ctx => ToggleONOFF();
         /// THIS DOESNT WORK
 
         spotLight.SetActive(false);
         ENABLED = false;
     }
 
     public void ToggleONOFF()
     {
         if (!ENABLED)
             return;
         spotLight.SetActive(!spotLight.activeInHierarchy);
     }
 }

So this made it so I could toggle flash light! But when I drop the flashlight and pickup it up again it toggles 2x on trigger... So why is this:

 action = player.input.input.actions["RightTrigger"];
 action.performed -= ctx => ToggleONOFF();

Not removing the event from the the action?

Help much appreciated! Thanks

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