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Question by $$anonymous$$ · Jul 02, 2019 at 02:19 PM · gameobjectcustom editorcustom inspector

How do I create a gameobject field in a custom editor?

Hello, I'm trying to add a gameobject field to a custom editor. I've tried with EditorGUILayout.ObjectField, but it doesn't work. Can you please help me?

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avatar image Hellium · Jul 02, 2019 at 02:26 PM 1
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I believe ObjectField is the way to go.

Please, edit your question, provide the relevant code, and explain "what does not work".

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Answer by ethanboompow · Jan 20, 2021 at 08:33 PM

@$$anonymous$$ I've been trying to figure this out too, and I finally feel I know how to go about this.

You can use EditorGUILayout.ObjectField(), but you must cast it into a game object.

For example,

 exampleScript.exampleGO = (GameObject)EditorGUILayout.ObjectField("Example GO", exampleScript.exampleGO, typeOf(GameObject), true);

I hope this helps

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