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This question was closed Jan 11, 2019 at 11:15 PM by Mathes06 for the following reason:

Sort of the same as a answer to another question.

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Question by Mathes06 · Jan 11, 2019 at 06:01 PM · 2d gametilemaptilesisometriccount

How to count Tiles in a sourinding Area around an Object?

I want a object ,that is locked to grid ,to count all tiles, called "field",surounding it with a radius of 3 and than add to a public float called "grain"... roughly like this:

 void Update()
 {
 waitInt++;
 if(waitInt==100)
 {
 waitInt=0;
 grain += countedFields;
 }
 }

How can I get countedFields?

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avatar image Ady_M · Jan 11, 2019 at 09:48 PM 0
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What do you mean by "locked to grid"?

How did you achieve that?

How do you keep track of all the tiles?

avatar image Mathes06 Ady_M · Jan 17, 2019 at 04:34 PM 0
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1.the object is a child of a tilemap. 2". 3. Until now I havent figured it out and I thinkh i am just gonna do a physics overlapcircle of sth alike

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Answer by Oelbert · Jan 11, 2019 at 10:39 PM

https://answers.unity.com/questions/240541/gameobjectfind-closest-.html

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avatar image Mathes06 · Jan 11, 2019 at 11:14 PM 0
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Thanks. Because of the difference in words, I wouldnt have found it on my own :)

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