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Question by Menatombo · Jan 06, 2019 at 01:18 PM · collisioncolliderrigidbody2dcountcounting

Rigidbody2D.attachedColliderCount question C#

Is it possible to use this

 Rigidbody2D.attachedColliderCount

to actually count the rigidbodies attached to a sphere?

I would like to be able to have a sphere and then hit it with another sphere and right now what I have makes them stick, but I want Unity to Debug.Log how many spheres are attached to the main sphere.

Any push in the right direction would be helpful and appreciated.

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