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Question by
CherryPicker · Oct 17, 2018 at 12:23 PM ·
renderingverticestrianglescount
Getting the amount of triangles and vertices being rendered by the camera ?
I want to try something unusual.
I want to change the camera clipping values based on the amount of vertices and triangles being rendered on the screen.
My question is how can I get the amount of triangles and vertices being rendered and then referencing it in a script ? I know there is a way to get all triangles and vertices in a scene, but I only want the amount of the ones being rendered by the camera.
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