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Question by mohammad1369 · Aug 14, 2021 at 11:44 AM · uishooterpickupupdate functionselections

how to make a pick up selection UI in game like free fire?

I'm trying to make a shooter game, by using Physics.OverlapCapsule() I find all pick up objects around the player. but I dont know how to make an UI selection box to click on every item to pick it up. because I'm using Physics.OverlapCapsule() in Update function if I active UI elements in this function it make many UI objects and if destroy UI elements in start every frame I cant use click event. appreciate that to help me if there is any way to solve this problem.

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avatar image mohammad1369 · Aug 15, 2021 at 03:34 PM 0
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I solve this by some if statements in update function, but glad if there is a better way.

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Answer by VoidPhoenix96 · Aug 14, 2021 at 04:51 PM

Are you storing all the pick up objects in an array? That way you could add a World Space UI icon to all of the pick up objects that isn't enabled by default, and when you're in range, you could enable it.

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avatar image mohammad1369 · Aug 15, 2021 at 11:57 AM 0
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yes, all the pick up objects are in an array by Physics.OverlapCapsule(). but because it's a mobile game I dont want to use word space UI icon for all of them to make gamer confuse. I'm asking a way to show pick up elements in slider inside main canvas.

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