How to pick up object but with physics on the object still working
I am new to Unity 14 and want to learn game developing because I think its fun to program but to the question. I want to pick up an object in game like a box, now i know how to do this but I want to do it in a way so that if it collides with something it will still react and also follow the mouse. If possible it still would have physics so if it somehow started rotating it could keep on rotating until i drop it. So instead of it getting disabled gravity it would just be following the mouse. I hope you understand me. Thanks
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