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Question by JHibbins · Sep 02, 2014 at 02:15 PM · c#uihighlightcheckbox

ugui C# coding, get checkbox status and set highlighted button

OK, I give up, after a-lot of wasted time on 4.6 ugui, i haven't been able to work it out, my 2 questions are simple

1) how do i get the bool checkbox status for ugui (New Gui system in 4.6)

I expected something like :

gameObject.transform.FindChild ("MyCheckbox").GetComponentInChildren().status

I need this because I don't want the interaction of the checkbox to change anything until an apply button is pressed

2) How do I highlight the first button programatically?

I explicated something like this :

gameObject.transform.FindChild ("MyButton").SetHighlighted().

Again, I have a number of panels, when I turn a panel on I want to set the highlight to the default option so the user can then continue and use keyboard/joystiq to choose an option

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Answer by AyAMrau · Sep 02, 2014 at 02:18 PM

1) you can check the status of a toggle (check box) by accessing the Toggle component and it's isOn property:

(requires using UnityEngine.UI;)

 bool result = gameObject.GetComponent<Toggle>().isOn;

2) To highlight a button you need to set it as selected on the EventSystem:

(requires using UnityEngine.EventSystems; using UnityEngine.UI;)

 // assuming Button selectButton pointing to the button you want to select

 EventSystem eventSystem = GameObject.Find("EventSystem").GetComponent<EventSystem>();
 eventSystem.SetSelectedGameObject(selectButton.gameObject, new BaseEventData(eventSystem));



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avatar image Wikh · Dec 02, 2014 at 01:08 PM 0
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Wow! Thank you! You really saved my ass - now controller works with my project. :) Couldn't found this anywhere else. Thanks again!

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