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Question by PastaMan64 · Mar 27 at 02:32 PM · resetrestart gamereplay

How do I completely reset a game?

I've been looking for a way to restart a game from scratch, but all I can find is how to reload a single scene. I'm looking for something that will not only reload the scene, but also reset things like Time.time or anything marked as DontDestroyOnLoad.

Put simply, how do I create the same effect as closing and reopening the entire game application, but from code?

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avatar image Captain_Pineapple · Mar 28 at 03:24 PM 0
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Well normally if you always want to go back to the initial state of everything you reload the scene as you already discovered. If this does not suit your usecase then please try to be more specific about "why" this does not work in your case.

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Answer by rh_galaxy · Mar 27 at 02:42 PM

You can't do this, also Time.time is the current time which will always go forward. What you can do is making sure to reset everything when you load the start scene. Even for objects marked as DontDestroyOnLoad you have the chance to reset things.

A typical DontDestroyOnLoad object as a singleton:

 public static GameManager instance = null;
 //first code to run
 void Awake()
 {
     //singleton
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         //singleton, meaning there can only ever be one instance of a GameManager.
         Destroy(gameObject); //<- this makes OnDestroy() be called, be careful
         return;
     }
     //the rest is done once only...
     DontDestroyOnLoad(gameObject);
     //...
 }
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