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Question by
GuitarKirby · Apr 11, 2016 at 01:45 PM ·
recordingreplay
Everyplay.isSupported = false on Unity Editor
Hey, I'm trying to use Everyplay but it's not working on my Unity Editor. I'm using a very simple script to test if Everyplay is recording my game.
void Update () {
if (Input.GetKeyDown(KeyCode.R))
{
SetUpRecording();
}
}
void SetUpRecording()
{
Debug.Log(Everyplay.IsSupported());
if (!Everyplay.IsRecording())
{
Everyplay.StartRecording();
}
else
{
Everyplay.StopRecording();
}
}
I always get the debug 'false'. Did i miss anything ? Any settings or imports ?
I'm using Unity 5.3.4 and Windows 10
Comment
Answer by MorphVGX · Feb 10, 2017 at 06:35 PM
It does not work in the editor. That is for mobile only.
It's not just for mobile and it's not an editor problem. It was just broken. It seems to work in 5.5 and up (not sure about 5.4).
Your answer
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