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Question by mtechmatt · Nov 01, 2021 at 08:00 PM · sound effects

Best place to position an audio source for a bullet/fly by - which object?

Hi,

I have a simulator (flight sim) and I have a rapid fire AA turret on the ground. The turret spawns a bullet prefab and fires it at the aircraft (player camera) (around 50 bullets/sec)

What would you hive mind recommend for placement/handling of bullets "whizzing" by?

A spherical collider bound to the camera that triggers the sounds at random on the camera? Or the projectile prefab have the audio source and begin to play once "near" the player camera (so its 3D positioned in the sound space?)

Open to ideas here!

Thanks, Matt

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