How to get my update to happen before the next animation starts?
I have an idle animation that plays once and goes into a walk animation due to "Has Exit Time" or zero. However, the walk animation starts a frame before code starts executing again when idling is finally == false. This leads to my walking animation happening for one frame without moving, or one frame facing the wrong way before flipping.
Is there a core concept I need to read up on here? How do I execute my code before the animation starts? Or am I forced to use code to switch the animations instead of setting "Has exit time" (of zero) in the idle animation?
Your answer
Follow this Question
Related Questions
Animation transition locks up temporarily during runtime of exe, works fine in editor 0 Answers
Animator in child receives float from parent but animation doesn't change when condition is met. 1 Answer
How to animate a model from two models? 0 Answers
Don't know how to end animation of shooting ! (code) Please help ! 0 Answers